Library
A detective game for iPhone
No one knows the whole story. Question the suspects, inspect every room and build the case yourself. The clock is moving. Your accusation is final.
The case
A body. A house full of stories. Just enough time to find the one detail that does not belong.
Choose where to go, who to question and which evidence deserves a place in your theory.
How it plays
Move through the manor with intent. Every room costs time, and the clock never gives it back.
Each suspect gives one complete, truthful testimony. Read closely. No one has the whole story.
Place suspects and weapons into rooms, mark what holds up and keep uncertain ideas in play.
Name the suspect, weapon and room. A wrong accusation closes the case for good.
A case in your browser
Play the guided first investigation from Whodunnit, adapted for your browser with its real suspects, clues and final theory.
Blackwood Manor · Case 01
Follow the same guided investigation as the iPhone game. You have 29 minutes to identify the suspect, weapon and room.
Talk to Dr. Thornwood in the Library. Each statement costs time.
Inspect the place he points out, then cross-check what you find.
Place the suspect and weapon in a room, mark it and accuse.
Each witness gives one complete, truthful testimony.
Dr. Thornwood is waiting in the Library. Tap Talk to hear his testimony.
Movement, testimony and inspection each spend the time shown.
Facts are recorded here. Their meaning is yours to decide.
No evidence collected yet.
Place a suspect and weapon in the same room, then mark it as the crime scene.


Your accusation is final.
Inside the case
No answer highlights. No automatic deductions. Whodunnit gives you the testimony and the tools, then trusts you to connect them.
Replay 18 case files across three locations. Seventeen reshuffle the culprit, weapon, crime room and clues; the first Manor case is a fixed guided introduction.
Search detailed scenes, inspect points of interest and question whoever is waiting inside.
Your evidence board is a notepad, not an oracle. Arrange the theory, test it and decide when it is ready.
Trust the facts
Testimonies deliver facts, not conclusions. The evidence board records your thinking, not the game’s. When you accuse, the choice is entirely yours.
“A good detective notices what everyone else accepts.”
Coming to iPhone
Investigate 18 cases across a manor, a casino and a space station. Question witnesses, connect the clues and name the culprit.
Coming in September